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Hello!

Human Digital Artist.

I'm Nicolò

Who am I

CHARACTER ARTIST  FOR FILM AND ANIMATION

HARD SURFACE MODELING
ORGANIC MODELING
CHARACTER ART

0

Years in the game

0

Credited feature films

0+

Freelance projects

Here’s what I’m  good  at

01

Hard surface modeling

I focus on crafting detailed and precise objects from props and vehicles to full environments. Every model is built with clean topology and a strong attention to shape.

02

Organic modeling

My approach to organic shapes is based on anatomy knowledge. Whether it’s a character, a creature, or a human face, I aim to sculpt soft forms with attention to detail to create believable, lifelike results. 

03

Asset optimization

My models work seamlessly across the pipeline. Subd geometry, game ready topology, and efficient UVs ensure every asset is ready for texturing, rigging, or real-time use.

04

Creative direction

I approach each project with a focus on storytelling. I enjoy defining the mood, composition and visual identity, ensuring every element supports the story.

Take a look here

 Cool stuff I did recently:

Ox - Cinematic character
Jin - Cinematic character
UFC Fighter - Cinematic character
Meet me

Hey yo,
that's me 

Basically a nerd with an addiction to CGI, cinematics, hip hop music, and streetwear.

I love creating things, especially characters that can tell a story. I studied computer science but it wasn’t for me, although I still carry a lot of technical knowledge that helps me in my day-to-day work.

I studied at Think Tank Training Centre as a Character/Creature artist and after a few years I went back to teach there.

I currently work at EDI – Effetti Digitali Italiani as an Asset Supervisor. I have a huge passion for this industry and I’m very committed to spreading knowledge and helping the new generation of artists.

In 2020 I founded Seamless, the first brand dedicated to digital artists.

Nicolò Granese

Geometry Chef