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Ox - Cinematic Character

Ox is an original character I designed, inspired by cyberpunk culture and futuristic aesthetics.

Client
Software used

About this project

Meet Ox. I worked on him in my spare time here and there, and it was honestly a super refreshing project.

The goal was to get back into things I hadn’t touched in a while, like texturing in Substance, but especially grooming in xGen. Creating the dreads was a real challenge, I tested out a bunch of workflows until I finally landed on a look I liked. I’m happy with how it turned out, especially considering the time limit I gave myself.

Lately, I’ve been trying to embrace the  Done is better than perfect  mindset. I give myself a time limit, do my best, and then move on to the next project. This way, I stay flexible, keep learning, and avoid spending weeks obsessing over a single character.

Workflow: Zbrush for sculpting, Maya for scene setup and V-Ray for rendering. XYZ for skin details and Substance for tattoos and imperfections

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