Skip to content Skip to footer

UFC Fighter - Cinematic Character

Quick weekend character project: sketched out anatomy, wrapped 3D Scan Store geo and rendered it out!

Client
Software used

About this project

I sketched this character over a weekend as an anatomy exercise and decided it would be fun to take it further and create a full render shot.

I brought the sculpt into Maya, built the shaders and added a simple groom to bring more personality and definition to the model. The only texture used was a diffuse map from 3D Scan Store, no speculars or secondary maps, relying entirely on shading, lighting, and modeling work to achieve the final look.

This quick project became a great exercise in character development, lookdev, and anatomy.

Workflow: Zbrush for sculpting, Maya for scene setup and V-ray for rendering. 3D Scan store for skin details.

Follow me on  instagram