Quick weekend character project: sketched out anatomy, wrapped 3D Scan Store geo and rendered it out!
Client
Personal project
Software used
Maya, Zbrush, V-Ray, xGen
About this project
I sketched this character over a weekend as an anatomy exercise and decided it would be fun to take it further and create a full render shot.
I brought the sculpt into Maya, built the shaders and added a simple groom to bring more personality and definition to the model. The only texture used was a diffuse map from 3D Scan Store, no speculars or secondary maps, relying entirely on shading, lighting, and modeling work to achieve the final look.
This quick project became a great exercise in character development, lookdev, and anatomy.