Hello!
Human Digital Artist.
I'm Nicolò
Who am I
CHARACTER ARTIST FOR FILM AND ANIMATION
0
Years in the game
0
Credited feature films
0+
Freelance projects
Here’s what I’m good at
01
Hard surface modeling
I focus on crafting detailed and precise objects from props and vehicles to full environments. Every model is built with clean topology and a strong attention to shape.
02
Organic modeling
My approach to organic shapes is based on anatomy knowledge. Whether it’s a character, a creature, or a human face, I aim to sculpt soft forms with attention to detail to create believable, lifelike results.
03
Asset optimization
My models work seamlessly across the pipeline. Subd geometry, game ready topology, and efficient UVs ensure every asset is ready for texturing, rigging, or real-time use.
04
Creative direction
I approach each project with a focus on storytelling. I enjoy defining the mood, composition and visual identity, ensuring every element supports the story.
Take a look here
Cool stuff I did recently:
Meet me
Hey yo,
that's me
Basically a nerd with an addiction to CGI, cinematics, hip hop music, and streetwear.
I love creating things, especially characters that can tell a story. I studied computer science but it wasn’t for me, although I still carry a lot of technical knowledge that helps me in my day-to-day work.
I studied at Think Tank Training Centre as a Character/Creature artist and after a few years I went back to teach there.
I currently work at EDI – Effetti Digitali Italiani as an Asset Supervisor. I have a huge passion for this industry and I’m very committed to spreading knowledge and helping the new generation of artists.
In 2020 I founded Seamless, the first brand dedicated to digital artists.

