Ox is an original character I designed, inspired by cyberpunk culture and futuristic aesthetics.
Client
Personal project
Software used
Maya, Zbrush, V-Ray, xGen
About this project
Meet Ox. I worked on him in my spare time here and there, and it was honestly a super refreshing project.
The goal was to get back into things I hadn’t touched in a while, like texturing in Substance, but especially grooming in xGen. Creating the dreads was a real challenge, I tested out a bunch of workflows until I finally landed on a look I liked. I’m happy with how it turned out, especially considering the time limit I gave myself.
Lately, I’ve been trying to embrace the Done is better than perfect mindset. I give myself a time limit, do my best, and then move on to the next project. This way, I stay flexible, keep learning, and avoid spending weeks obsessing over a single character.
Workflow: Zbrush for sculpting, Maya for scene setup and V-Ray for rendering. XYZ for skin details and Substance for tattoos and imperfections